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GHR Episode 23ish – San Diego Comic Con Recap

Posted by on Jul 30, 2013 in Brru Crash, Comics, Courtney, geekhead, Kickstarter, Movie, Perrian, Preacher23, Star Wars | 0 comments

Welcome back, listeners! We’re here to recap all the geek
news that came out of San Diego Comic Con and Star Wars Celebration Europe. But before we do, we have one of our new contributors, Josh Carr, tell us what Kickstarter is and what to check out. There’s just too much damn news to write about so you better start listening!

Link to Download

Skewed News

  1. Kickstarter 
    1. D20 Radio
    2. Hot off the presses:  Numenera
    3. SDCC Hand outs
      1. Lift Animation :
      2. King’s Armory:


Digital Projection

  1. Xforce next Xmen movie
  2. Star Wars and CE2
    1. John Williams Returns
  3. Star Wars Rebels
    1. New Ship- The Ghost
    2. Draws from Ralph McQuarrie influence
  4. Episode VII going back to roots…
    1. Combination of Real physical locations and CGI
    2. Physical Models




  • Games

    • Cheap Game News

      • Defiance is 9.99 for PC download

        • No subscription required

        • Ties in with Syfy TV series

        • Not great but a fun Borderlands-like MMO for fans looking to stay in the Defiance World between seasons.

      • Wildstar

        • Brought to you by the Team Vanilla WoW

        • Currently in Closed Beta Phase

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Episode 23: The Convention Survival Guide

Posted by on Jul 17, 2013 in geekhead, Uncategorized | 0 comments

On this episode of GHR, we delve into Convention Survival. Whether you are going to your first convention or are a grizzled pro, this episode has plenty of tips. We even have tips from past guests who have been going to conventions as artists and authors! We also discuss our impressions of Pacific Rim and why Americans are no longer the center of the movie going Universe.

Link to download


Convention Survival Guide


A top Eleven list of tips & tricks

1) If you’re picking up your badge or event tickets at the show, show up as early as humanly possible. I’ve seen those lines stretch up and down the length of the convention center several times before going out the doors, down two city blocks, and culminating in more than a three-hour wait, much of it in a scorching midday sun with no shade or refreshment in sight.

That sounds like an exaggeration. It isn’t. I stood in that line. People in that line completely missed some of the events named on the tickets for which they were waiting, and then had to stand in another line to get refunds…

If you can get your stuff the day before, show up early and do it.

2) The biggest expense at a big convention is never the convention pass itself, or the food, or probably even the swag you buy; it’s the housing. At a multi-day convention in a big city, you generally have two housing options: stay close to the show at huge expense, or pay much less and commute to the convention center. A low-cost hotel within walking distance is the ‘holy grail’ of conventions; you’re better off finding ways to mitigate the expense than trying to find a perfect place to stay. If you want to sleep close to the convention on a budget, arrange to share housing with trusted friends. Splitting the cost of a hotel room four or six ways can make even the most overpriced of suites more affordable.

3) Break in your new shoes ahead of time. There’s a lot more walking involved at these things than you expect, and it can be murder on your feet. Don’t compound your discomfort by trying to wear a new set of footwear. (New socks are another matter. Bring a lot of those, and your feet will thank you.)

4) Make the exhibit hall your first and last stop. Get in there to get the hot new products that you absolutely must get before they sell out, but be sure to swing by again on the last day–some retailers mark down prices at the end of the show to move as much remaining stock as they can. (Shipping stuff home can be expensive.)

5) Please don’t block the aisles, but expect to have to negotiate around those who do.

       A. You’ll see people in great costumes stopped every few feet for photographs. Go ahead and ask them for pictures, but step aside as you do so that people can still get past you.

       B. If you can at all avoid it, don’t haul around luggage on wheels within the exhibit hall. It slows you down and slows down those around you. That said, if you don’t have a way to leave your stuff in a car or hotel room, at least be vigilant about its placement in the aisles. (The same goes for large backpacks.)

       C. Be patient with those who fail at these things. These obstacles can be frustrating, but don’t let them drag you down. If you find yourself stuck in traffic, remember to enjoy the scenery: as you wait for the traffic jam to clear, check out all the cool stuff around you that you might not have looked at otherwise.

6) Bring hand sanitizer. At a convention you’ll shake a lot of hands and come into contact with a lot of germs from other places–germs that your immune system isn’t prepared to deal with. Give yourself a fighting chance to avoid the “con crud” by disinfecting regularly.

7) Try something new. Play a game you’ve never seen before, playtest something that isn’t available yet, or participate in an event that you can’t experience any other way. You’ll remember that a lot longer than another round of something you could regularly play at home.

8) If there are convention exclusives or freebies you want, go pick them up right away. A lot of those are limited to a short supply, and when they’re gone, they’re gone.

9) Keep some generic tickets on hand, and don’t be afraid to show up at a “sold out” event. More often than you might expect, the people who buy those tickets fail to arrive and a spot opens up for a spectator to become a participant.

10) For goodness sake, have fun! If the event you had your heart set on is sold out, go out right away and find something else to do! If you see an interesting game being demoed and you’re able to try it, don’t circle back later and hope for another chance…get in while you can! There’s no shortage of fun activities to try at a big convention, but there IS a shortage of time. Make the most of it!

11) I strongly recommend the 1-2-5 rule (1 shower, 2 meals, and 5 hours of sleep a day for each day you’re at the con). I also have the 5-10-20 rule for food budgeting ($5 for breakfast, $10 for lunch, and $20 for dinner)

Thanks to Christopher West, Patrick Stutzman, Matt and Angie Daley, S-Girl, Tisha Havens, William Lalum and Emily Kremer for their contributions to this episode

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This month’s comic shop pull list

Posted by on Jul 14, 2013 in Anime, Comics, Review, S-girl, Uncategorized | 0 comments


I suppose I should make a disclaimer here.  I’m another of those “always exposed to comic book heroes” kids.  As a kid I’d read Spiderman in the Sunday paper (and watched Spidey, Firestar, and Iceman on Saturday morning cartoons). I also listened to Batman read-along records and tapes. I also watched Incredible Hulk with Bill Bixby/Lou Ferrigno  in syndication often.   I crossed over into the monthly serial comic books in college.  I was too late for the Jim Lee era but have those backissues. Rather, I came in after that during the Phalanx Covenant that launched Scott Lobdell and Chris Bachalo’s “Generation X”  and kicked off a long run with Madureira on “Uncanny X-Men.”

Admittedly I’m a sucker for art.  Bachalo’s style then was actually something more realistic and well… Vertigo.  Madureira was pure anime meets Art Adams.  There was a lot to like in the art.  However, I honestly enjoyed “Generation X” as a book as well. It was quirky and character driven . Of note in its early run was the reformation of  the White Queen/Emma Frost into a “good guy.”

In the early 2000s I quit the Big Two comics because I was confused, tired, and annoyed by the company-wide crossovers, retconning, and other things going on. Comics follows little logic in its storytelling… even soap operas do better in keeping to some kind of continuity and don’t force you to channel hop for a conclusion to a storyline.  That said, I’ve kept up my relationship with local comic book stores (buying manga from them instead) and still rely on their staffers’ comments to tell me if there’s something to look at again.

The recent company relaunches at Marvel and DC alongside a revitalized interest in comics (thanks to the movies) were enough reason for me to try Big Two books again.  I really tried to reengage during DC’s New 52 efforts but gave up. (I will spare you the ranting on boob and butts in comics as many others have blogged eloquently about how they fail female readers.)

The X-Men Books

Last year, I picked up the new title “Wolverine and the X-Men” mostly because Chris Bachalo was headlining and it was a nostalgic move.   The book featured a new kids in school premise — against a backdrop where the entire world of X-Men was falling apart. Sound familiar? Unfortunately Bachalo did not stay with the title and it, itself, fell into cross-over land far too soon. I dropped this title a while ago because it quickly became incomprehensible as a standalone work.

However, if anything, it was a good gateway back into X-Men books. From there I picked up the  “All New X-Men” comic book featuring an old X-Men team brought into a future without Charles Xavier.  It was a crazy and almost a silly premise on paper (as are most comic book plotlines) but the premise was pretty intriguing in its execution.  Putting the young impressionable original X-Men in a world where one of them (Scott Summers) went on to kill their mentor is pretty wacko in an entertaining way.  So is seeing them come unglued.  So far, ANXM is great drama .  It’s a subtle commentary on the X-Universe by a new writer in the stables and I like it because so far, he’s expressing my discomfort at what the X-Books have become over the last ten years.   Thirteen issues in, I’m also still in love with Stuart Immonen’s artwork. His front covers have been absolutely amazing — spare and elegant at times — and his pencils are lovely. The inkers and colorists also have done a great job.

Uncanny X-men” itself relaunched a short while ago.  It features Bendis as writer and Bachalo with art. It’s a strange title to hold alongside “All New X-Men” because it focuses on the current Scott Summers and his attempts to atone for the mess he created.   I’m happy to see new characters that I have rarely read — particularly Illyana Rasputin who was dead by the time I got into the X-Books. But it is at times, very hard understand or like Scott Summers.  (He was, frankly put, divisive in the books that led up to this relaunch.)  And for me, whose impression of a “Good guy” White Queen was based on “Generation X,” I hated what I found when I returned to the X-books. At the very least she appears to not be “back with Scott” but she seems to have little development in this book so far.   This is such a shame considering how central she was as the headmaster in GenX.   This is really a book that’s more about Scott Summers and his rehabilitation than anything and honestly, I can’t see myself continuing with this book if it weren’t for Bachalo’s art.  (Irving’s guest run however was pretty fun. I have to say that I hope he appears soon on other Marvel titles.)

This month’s issue is by Bachalo and his cartoony style that has marked his more recent years on the X-books is usually interesting in terms of his paneling and layouts. However, this month’s issue feels very rushed. In this case, there’s a lot of assymmetry with his faces, particularly the eyes, and I don’t know if its his pencils or the inks that aren’t right.  If this continues, I think it’ll be too frustrating to me to keep buying these monthly copies.

That said — one highlight is the appearance of an old character at the very end of this volume. It’s a cool reveal and at least a fun end to what is otherwise a depressing installment.

This month also saw the second issue of the relaunched “X-Men ” flagship title. This new “X-men”  focuses on the team led by Storm and brings back old favorites like Jubilation Lee together with Psylocke, Rogue, Shadowcat, and Rachel Grey. It is an all women team book and yet makes no big deal (in its storytelling) that that is the case.  That’s what I think is kind of refreshing about this book… it’s about strong women without telling (instead showing ) how they are strong.  These two issues are promising. They seem to indirectly address some of the criticism that’s been flung at DC and its handling of females in its stable of characters.  I hope this direction continues .

All in all, though, any month where I don’t feel compelled to toss a Big Two comic book at the wall in rage is progress, right?

Indies and Manga/Anime

Udon Comics put out a “Summer Wars” compendium this month. It’s not a proper artbook in the sense that there are gorgeous pictures. It’s really more of a visual data base with sketches of characters and a behind the scenes look on the worlds. For those who like world building, character creation, or just are nosy about animation, a good one to consider borrowing.  I think the text is more interesting than the art but am afraid that it’s not as instructive as some of the other books they’ve released for Persona and Valkyrie Chronicles.

And the special Fionna and Cake miniseries concludes this month with issue #6. (Picture shows a guest cover by Jen Wang – Cover B.) For those that have caught the two “fanfiction episodes” of Adventure Time and wanted more Fionna, this was a great  foray into that sandbox.   All entries by multiple writers and artists have been fun at times, moving at others. These stories have been a lot more sweet and thoughtful than the regular Adventure Times stories. The humor is certainly more charming than hilarious, but all in all, enjoyable.  I know my fellow AT fans and Fionna fans will like these a lot.  This is a great series to pick up for your kids and for your inner-kid. I expect a graphic novel version will be out sometime soon… so if you’ve missed these issues, keep your eyes trained on Kaboom! Studios for more announcements

Last but not least,  one of my previous manga recommendations has another volume out now!  “Blue Exorcist” Volume 10 is now available in bookstores and comic book shops for your viewing. Quite a few pages of “omake” or special comics and other commentary are included in this release.

And that’s it until my next big run to the comic book store. If you’re a collector like me, let us know what you’ve been checking out as well.

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The ESA’s State of Gaming 2013

Posted by on Jul 10, 2013 in Gaming, Perrian | 0 comments

The Entertainment Software Association released its 2013 Essential Facts About the Computer and Video Game Industry study today.   It revealed some interesting facts about today’s gaming consumer.

For the first time the average U.S. Houshold owns atleast one dedicated gaming PC, Console or smartphone.  51% of the household own a dedicated gaming Console with most owning two.

The General Media will be surprised to find that their stereotype of most games being male as being completely off base.   45% of Gamers in 2013 are Female and they are as much the purchaser as their male counterparts.  Women over the age of 18 now outnumber the highly coveted Male 17 and under crowd.

Its probably not surprising that the Average age of Gamers is getting younger every year and now stands at 30.  Its probably also not surprising that we are picking up games earlier in our life with most Gamers already having 13 years under their belt.



Online games are definitely where the industry is putting the greatest focus for upcoming games but I bet the #1 type of game genre will surprise you.  Puzzles, Boardgames, Trivia, and Cardgames pulled in just over 1/3rd of all gamers.   Social game also plays strong into this market with 2/3rd of respondents saying they played games to be social.



Gaming is also taking up more and more of our lives as traditional forms of entertainment lose out to the perpetual experiences that most games embody.



What might be surprising is how quickly Mobile/Wireless Gaming is growing… 36% of those polled saying they play games on their Smartphones, and 25% on other wireless devices.

Within the Mobile market, however,  the types of games being played are primarily Socially and/or Puzzle based.

types of games



Despite what most media like to portray parents are actively involved in their children’s choices in games and the okay their content before purchase.



I think we have alot to learn from the gaming industry

“You create these communities around the game that do an
incredible amount of intellectual work, and when they’re done
with the work, they will leave the game and go on to another
game that’s more challenging. Can you imagine if we had that
kind of environment in classrooms?”
— Constance Steinkuehler Squire, associate professor in digital media and
co-director of the Games+Learning+Society Center at the University of
Wisconsin-Madison, and former senior policy analyst in the White House
Office of Science and Technology Policy


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Next On Geekhead Radio: Your Convention Survival Guide

Posted by on Jul 10, 2013 in Review | 0 comments

With Summer comes Convention seasons… Whether you are heading to San Diego Comic Con, Gen-Con or Celebration there are a host of pitfalls to avoid and exclusives to collect.    This Sunday evening 8:30PM CST Preacher, Perrian and Courtney will guide you through the often confusing floors of the Cons!


From Travel


to Cosplay


to all those wonderful toys


We will provide you all the information you need to make the most out of your experiences


So join us Sunday evening for all the fun!

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